PERSISTENT HEROES
The fellowship
Your characters are tied to the campaign, not a single adventure.
ANCIENT GATE
Portal Jumps
Saved adventures adapt to the party that enters them.
ENCOUNTER TRACKER
North Gate Skirmish
Round 2 · Players report their physical rolls.
CAMPAIGN HISTORY
Game history
Changes to this save and narrative archives marked with their original source.
SAFE EXPERIMENTS
Saves & recovery
Capture stored progress at a settled boundary. Recovery creates a new campaign.
Copying and capturing do not advance the source. Town Sandboxes contain town state only.
HUMAN DM FIRST
DM console
AI may propose; you approve the action. The game engine and data remain authoritative.
SESSION CONTROLS
Make a controlled change
AI ASSISTANT
Ask with guardrails
Receives only the active scene, relevant entities, and recent history. No API key is included in this prototype.
“Charm the guard” → Charisma (Persuasion), DC 14. Require DM approval before resolving.