CROSSROADS / TOWN HUB

PERSISTENT HEROES

The fellowship

Your characters are tied to the campaign, not a single adventure.

ANCIENT GATE

Portal Jumps

Saved adventures adapt to the party that enters them.

ENCOUNTER TRACKER

North Gate Skirmish

Round 2 · Players report their physical rolls.

20 ft
E
T
G
G
B
Drag a token to move it · cells are 5 ft

CAMPAIGN HISTORY

Game history

Changes to this save and narrative archives marked with their original source.

SAFE EXPERIMENTS

Saves & recovery

Capture stored progress at a settled boundary. Recovery creates a new campaign.

Copying and capturing do not advance the source. Town Sandboxes contain town state only.

HUMAN DM FIRST

DM console

AI may propose; you approve the action. The game engine and data remain authoritative.

● AI guardrails on

SESSION CONTROLS

Make a controlled change

AI ASSISTANT

Ask with guardrails

Receives only the active scene, relevant entities, and recent history. No API key is included in this prototype.

✦
Suggested check

“Charm the guard” → Charisma (Persuasion), DC 14. Require DM approval before resolving.

SESSION AI USAGE0 requests · $0.00 est.